
Get ready for the fury of awkwardness in the bewitching platformer game, Geometry Dash The Nightmare! Push your limits in the adrenaline-pumping world!
Enjoy the nightmare with full sanity in the epic journey of Geometry Dash The Nightmare! Dance to catchy music and start the journey through the most dangerous terrain. This game is a user-level version of the Geometry Dash’s world games. The 10-star Easy Demon difficulty partly demonstrates the difficulty of this game's unique experiences. Besides, the rhythm-based gameplay will take your relaxation in the game world to a new level. Every key press becomes unbelievably spectacular with every inch of precision.
In Geometry Dash The Nightmare, you will play the role of a little but extremely powerful cube. Your character has the ability to flexibly change shape through different segments. This unique trait will cause incredible obstacles during your turn. It requires players to improvise quickly with unexpected turns. The breakneck pace of Geometry Dash The Nightmare also makes you dizzy and unable to keep up. Either reach the end and rejoice in victory, or lose halfway through an unexpected collision. Your ultimate goal is to conquer the peak of glory, no matter how many times you try!
Talented Korean developer Jax is the sole creator of Geometry Dash The Nightmare. This game is also one of the first five demons in the entire series and is also the author's own. To pass the route containing 7,940 objects, you must concentrate intensely for one and a half minutes. Although this is considered the easiest demon level in history, it is not easy to clear.
Of course, for professional Dashers, this is a test of their skills before entering the battle with more terrible monsters. This user-level version also attracted a lot of attention from the community when it was in the top 3 most downloaded rounds from the main game. And to have that remarkable achievement, music also plays an extremely important role. The song "Polargeist" by composer Step has a lively beat that will make your journey even more thrilling.
Geometry Dash The Nightmare had an initial version before being updated and maintained until now. The biggest difference in this change comes from the addition of challenge segments and changing some of the design of the map. Let's clarify these new things in the order of the journey below!
Let's break down the segments according to the character's transformation to be able to explore Geometry Dash The Nightmare more easily. Even with the participation of only one creator, this map can make you cry with its enormity. Are you ready?
Your round officially begins after a short and absolutely safe slide of the cube. Entering the rather long ball from the first moment, you need to understand the sticky sliding properties and the change in gravity after each click of this state. The terrain at this time is close to walls covered with sharp blocks. Note that the two gravity portals will reverse the rolling terrain of the ball.
In the first 10%, the use of pads and rings is necessary to avoid obstacles. However, for the remaining distance, these objects are not so necessary. You can direct your character to continuously change direction on platforms to enter a curved tunnel. At this point, players just need to avoid the protrusions on both sides of the terrain to continue.
Geometry Dash Nightmare will take you into the first direction change segment at 21%. The character in cube form needs to make consecutive jumps on the cubes, yellow pads, and all rings in the terrain to avoid sharp blocks and saw blades. The map design remains in the segment to return to the original direction of travel afterwards. During this segment, the game tempo remains the same at double speed.
Although the map does not have many complex shapes, the structure is extremely tricky. Gamers need to align the timing of key presses with absolute precision so that the character lands safely on floating blocks. Besides, you also need to avoid colliding with the thorn fence in the terrain above.
The adventure continues with the ball segment. The terrain transforms into walls with nearly the same design in the first steps. Players can see images of light purple spikes on both sides of the terrain. However, don't worry because these are phony obstacles so you can control the character you touch without losing. After sliding through a small passage and avoiding some small spikes, the map returns to its previous blocky structure. There are some minor changes at the end of this section but they aren't too difficult to get through.
The next part of The Nightmare is a segment alternating between the shape of the cube and the ship. The terrain of the ship sections is constantly flashing columns and slopes. It's interesting that the gear images will then become the ideal "guide" for your character. Maneuver the ship to move up and down according to these images and listen to the music well to avoid colliding with a series of tall columns.
Along with that, the cube parts in this segment are quite short. The moving locations are all in the form of square blocks arranged in stairs up and down. You only need to click once in each section for the character to jump through the conversion portals. Except for the last section at the position of 63-65%, you need to jump once in the connection between the two stairs before going through the portal.
The second change in direction of movement on this map starts at position 71%. The character in cube form continues to jump onto the blocks. The range of movement is narrowed because the terrain above has sharp gears. This segment is quite similar to the previous redirect. Then, the terrain changes when you enter the ball part. Besides the platforms, you need to control the character through gravity portals to avoid colliding with the two sides of the map. This design remains the same when the direction of motion returns to the original.
After a jump-up, the round opens to a cube section. As soon as you fall, you need to let the character touch a pink pad to jump up and then jump again to go through a narrow gap. The terrain will now have countless sharp blocks and you will be forced to use jumping rings and pads to continue. Before entering the final navigation, you will need to drop the cube through three portals. The brief ship part takes place quite quickly and you need to balance the character flying straight to avoid spikes. Returning to the cube shape with the terrain of tall columns, gamers click continuously to overcome dangerous gaps.
Geometry Dash The Nightmare closes as the main character leaps up from a short passage. You will win if you press the key in time. Otherwise, the cube will fall into the triangle row and you will lose bitterly.
Geometry Dash The Nightmare is an easy demon level in Demon Pack 3 of Map Packs. This is a collection of three user levels with the same difficulty and similar number of stars. The remaining two levels, MasK463's Crescendo and timeless real's THE LIGHTNING ROAD, also have the same difficulty level as The Nightmare.
Overall, these levels are like a premise, a stepping stone for players who are familiar with Geometry Dash. Gamers who want to conquer the most difficult rounds of this series will need challenges in maps of moderate complexity. The path to becoming a professional Dasher always welcomes you with your impressive achievements. If you want more options with easy demon difficulty, you can try Neptune's Clutterfunk v2, Experience D's Ice of Dawn, Viprin's Nocturne, and so on. Start your ideal adventure and prove your divine skills now!